PoiBuilder 0.9.167
/ Edit / Bevel

Bevel

Chamfer or fillet selected edges or faces. Distance and segments live in a modal. The new band stays selected.

Toolbar BevelExtrudeInsetBevelBridgeConnectCollapseFill HoleKnifeLoop CutMergeSubdivWeldDetachDelRow 1 · Mesh OperationsBevelCtrl + BChamfers or fillets selected edges (or face perimeters) with a live distance/segments modal.Needs: Edge or face selection. Key Ctrl+B.

PoiBuilder Toolbar Row 1 · Mesh Operations
ExtrudeInsetBevelBridgeConnectCollapseFill HoleKnifeLoop CutMergeSubdivWeldDetachDel
Bevel
Bevel Ctrl + B

Chamfer or fillet selected edges or face perimeters into smooth rounded bands.

✓ Edge or face selection Row 1
Bevel with live preview — distance and segment rounding.
Bevel with live preview — distance and segment rounding.

When

Round a tabletop, chamfer a stone block, fillet a pipe intersection, knock the corner off a doorway so light catches it.

Steps

  1. Edge mode: select the edges (Alt+click a loop around a box). Or face mode: bevel the outline of the faces.
  2. Click Bevel. The overlay modal opens with distance and segments.
  3. Drag distance. Raise segments above 1 for a rounded fillet.
  4. Apply. Clicking elsewhere also applies (bevel is the exception to the create-modal rule). Selection change cancels.

The op keeps selection on the new band, so you can bevel again or assign a material immediately.

Face vs edge

  • Edge bevel walks the selected edges, inserts the chamfer/fillet strip, rebuilds the adjacent faces.
  • Face bevel treats the face boundary as the edge set.
  • Corners with more than two selected edges grow a rounded dome when segments > 1.

Distance is clamped deterministically if the mesh cannot fit it — the overlay reports the limit. The op does not secretly retry at half distance.

Bevel rewrites topology. Edit Params on the original primitive dies, same as after extrude. Undo is a whole-mesh snapshot.