PoiBuilder 0.9.167
/ Reference / Keys

Keys

Compiled-in defaults. Rebind in Editor Settings → Shortcuts under poibuilder/*. Viewport keys use physical keycodes, so they survive keyboard layouts.

Godot already binds H (hide node) and [ / ] (animation keys). On first enable the plugin unbinds those three so vertex mode and grid elevation work. Rebind them in Editor Settings if you need them back.

ActionDefaultId
Select: Vertex ModeHselect_vertex
Select: Edge ModeJselect_edge
Select: Face ModeKselect_face
Select: Texture Mode6select_texture
Select: Object Mode—select_object
Cycle Gizmo SpaceXcycle_space
Toggle SnappingYtoggle_snap
Toggle Draw On GridGtoggle_on_grid
Toggle Grid Overlay—toggle_grid
Grid: Finer (Subdiv +1)=subdiv_increase
Grid: Coarser (Subdiv -1)-subdiv_decrease
Grid: Unit x2Shift=unit_increase
Grid: Unit /2Shift-unit_decrease
Grid: Raise Elevation]grid_raise
Grid: Lower Elevation[grid_lower
Grid: Reset Elevation\grid_reset
Snap Selection To Grid—snap_selection
Selection: Select All—select_all
Selection: Invert SelectionCtrlIinvert_selection
Selection: Grow SelectionAltGgrow_selection
Selection: Shrink SelectionShiftAltGshrink_selection
Selection: Select CoplanarAltCselect_coplanar
Selection: Select Similar—select_similar
Selection: Select Boundary—select_boundary
Selection: Face LoopAltLselect_face_loop
Selection: Face RingAltRselect_face_ring
Snapping: Toggle Vertex Snap—toggle_vertex_snap
Snapping: Toggle Proportional—toggle_proportional
Mesh Op: ExtrudeAltEop_extrude
Mesh Op: InsetAltIop_inset
Mesh Op: Bevel / ChamferCtrlBop_bevel
Mesh Op: Insert Edge Loop—op_loop_cut
Mesh Op: Merge Faces—op_merge
Mesh Op: Subdivide Faces—op_subdivide
Mesh Op: Weld Vertices—op_weld
Mesh Op: Detach Faces—op_detach
Mesh Op: Delete Faces—op_delete
Mesh Op: Knife Tool—op_knife
Mesh Op: Bridge EdgesAltBop_bridge
Mesh Op: Connect—op_connect
Mesh Op: Collapse—op_collapse
Mesh Op: Fill Hole—op_fill_hole
Object: Merge Selected Objects—obj_merge
Object: Mirror Across X—obj_mirror
Object: Center Pivot—obj_center_pivot
Object: Freeze Transform—obj_freeze_transform
Object: Poibuilderize (Convert to PBMesh)—obj_poibuilderize
Object: Poibuilderize (Legacy alias)—obj_probuilderize
Object: Toggle Lit (Selected)—obj_toggle_lit
Object: Toggle Cast Shadows (Selected)—obj_toggle_shadows
CSG: Union Selected Objects—csg_union
CSG: Subtract From Active Object—csg_subtract
CSG: Intersect Selected Objects—csg_intersect
Normals: Auto-Smooth Mesh (45 deg)—smooth_auto
Tool: Place Billboard / SpriteBtool_sprite
Environment: Dawn—env_dawn
Environment: Day—env_day
Environment: Dusk—env_dusk
Environment: Night—env_night
Environment: Cycle Time of Day—env_cycle

Mesh-op keys that ship unbound still have toolbar buttons.

Related: Interface, FAQ.