Keys
Compiled-in defaults. Rebind in Editor Settings → Shortcuts under poibuilder/*. Viewport keys use physical keycodes, so they survive keyboard layouts.
Godot already binds H (hide node) and [ / ] (animation keys). On first enable the plugin unbinds those three so vertex mode and grid elevation work. Rebind them in Editor Settings if you need them back.
| Action | Default | Id |
|---|---|---|
| Select: Vertex Mode | H | select_vertex |
| Select: Edge Mode | J | select_edge |
| Select: Face Mode | K | select_face |
| Select: Texture Mode | 6 | select_texture |
| Select: Object Mode | — | select_object |
| Cycle Gizmo Space | X | cycle_space |
| Toggle Snapping | Y | toggle_snap |
| Toggle Draw On Grid | G | toggle_on_grid |
| Toggle Grid Overlay | — | toggle_grid |
| Grid: Finer (Subdiv +1) | = | subdiv_increase |
| Grid: Coarser (Subdiv -1) | - | subdiv_decrease |
| Grid: Unit x2 | Shift= | unit_increase |
| Grid: Unit /2 | Shift- | unit_decrease |
| Grid: Raise Elevation | ] | grid_raise |
| Grid: Lower Elevation | [ | grid_lower |
| Grid: Reset Elevation | \ | grid_reset |
| Snap Selection To Grid | — | snap_selection |
| Selection: Select All | — | select_all |
| Selection: Invert Selection | CtrlI | invert_selection |
| Selection: Grow Selection | AltG | grow_selection |
| Selection: Shrink Selection | ShiftAltG | shrink_selection |
| Selection: Select Coplanar | AltC | select_coplanar |
| Selection: Select Similar | — | select_similar |
| Selection: Select Boundary | — | select_boundary |
| Selection: Face Loop | AltL | select_face_loop |
| Selection: Face Ring | AltR | select_face_ring |
| Snapping: Toggle Vertex Snap | — | toggle_vertex_snap |
| Snapping: Toggle Proportional | — | toggle_proportional |
| Mesh Op: Extrude | AltE | op_extrude |
| Mesh Op: Inset | AltI | op_inset |
| Mesh Op: Bevel / Chamfer | CtrlB | op_bevel |
| Mesh Op: Insert Edge Loop | — | op_loop_cut |
| Mesh Op: Merge Faces | — | op_merge |
| Mesh Op: Subdivide Faces | — | op_subdivide |
| Mesh Op: Weld Vertices | — | op_weld |
| Mesh Op: Detach Faces | — | op_detach |
| Mesh Op: Delete Faces | — | op_delete |
| Mesh Op: Knife Tool | — | op_knife |
| Mesh Op: Bridge Edges | AltB | op_bridge |
| Mesh Op: Connect | — | op_connect |
| Mesh Op: Collapse | — | op_collapse |
| Mesh Op: Fill Hole | — | op_fill_hole |
| Object: Merge Selected Objects | — | obj_merge |
| Object: Mirror Across X | — | obj_mirror |
| Object: Center Pivot | — | obj_center_pivot |
| Object: Freeze Transform | — | obj_freeze_transform |
| Object: Poibuilderize (Convert to PBMesh) | — | obj_poibuilderize |
| Object: Poibuilderize (Legacy alias) | — | obj_probuilderize |
| Object: Toggle Lit (Selected) | — | obj_toggle_lit |
| Object: Toggle Cast Shadows (Selected) | — | obj_toggle_shadows |
| CSG: Union Selected Objects | — | csg_union |
| CSG: Subtract From Active Object | — | csg_subtract |
| CSG: Intersect Selected Objects | — | csg_intersect |
| Normals: Auto-Smooth Mesh (45 deg) | — | smooth_auto |
| Tool: Place Billboard / Sprite | B | tool_sprite |
| Environment: Dawn | — | env_dawn |
| Environment: Day | — | env_day |
| Environment: Dusk | — | env_dusk |
| Environment: Night | — | env_night |
| Environment: Cycle Time of Day | — | env_cycle |
Mesh-op keys that ship unbound still have toolbar buttons.