PoiBuilder 0.9.167
/ Edit / Moving

Moving

The element gizmo is Godot's own manipulator, aimed at the selection. Shift+Move extrudes. Shift+Scale insets. Snap and proportional editing are toggles.

Tools

MoveMoveRotateScaleRow 1 · ToolsMoveWThe plugin's own move tool: drag elements or the whole object on the gizmo axes.Needs: A selection / RotateMoveRotateScaleRow 1 · ToolsRotateERotate the selection around the gizmo rings; orientation space follows the Space button.Needs: A selection / ScaleMoveRotateScaleRow 1 · ToolsScaleRAxis handles scale freely; the CENTER square scales all axes together (Shift + center on faces insets).Needs: A selection on the toolbar, or W E R. These are the plugin's tools. While a PBMesh is being edited the engine's Transform (Q) and Select (V) buttons are disabled so they cannot fight.

Orientation space — X

SpaceGizmo follows
ElementThe selected face/edge/vert's own basis
ObjectThe mesh node's axes
WorldWorld axes

The Space button cycles the same three.

Gestures

  • Center square on Scale = uniform scale.
  • Shift + center on faces = uniform inset.
  • Shift + Move on faces/edges = live extrude (topology at drag begin).
  • Shift + Scale on faces = live inset.
Move a side quad, then the whole arched face.
Move a side quad, then the whole arched face.

Snapping

ControlDefaultEffect
Snap toggleYSnap element drags to the PoiBuilder grid
V-SnapV-SnapSoftRow 4 · SnappingV-SnapHold V (toggle available)Snaps dragged elements to the nearest mesh vertex (or hold V during a drag).Needs: A dragtoolbar (row 4)Snap the drag pivot to the nearest vertex, including other meshes
SoftV-SnapSoftRow 4 · SnappingSoftUnbound (rebindable)Proportional editing: a move also drags nearby unselected vertices with a smooth falloff (radius beside the toggle).Needs: A selectiontoolbarProportional editing — unselected vertices within the radius follow with falloff
r: spinner2.0 mInfluence radius

V-Snap is a toggle, not a hold. (The engine's Select tool is V, and is disabled while editing.)

Grid keys

These work with nothing selected.

KeyAction
[ / ]Lower / raise grid elevation
- / =Coarser / finer subdivisions
Shift+- / Shift+=Halve / double the grid unit
\Reset elevation

Full grid behaviour: Grid.

Use cases

Doorway to exact height

Vertex mode. Turn V-Snap on. Drag the head of the opening until it sticks to the neighbouring slab's vertex.

Soft-raise a terrain patch

Face or vertex mode. Turn Soft on, set r: to cover the mound. Move the center vertex up. Neighbours follow the falloff.

Shift+Move is extrude, not "constrained move". If you wanted a planar slide, release Shift.