PoiBuilder 0.9.167
/ Edit / Selecting

Selecting

Five modes. Cyan hover, yellow selection. Switching modes converts the selection. Advanced ops grow, shrink, and walk loops.

Modes

ModeDefault keyWhat you pick
ObjectObjectVertexEdgeFaceTextureRow 2 · Selection ModesObjectUnbound (rebindable)Object mode: whole-object transforms; clicking selects other nodes natively.Needs: Nothingtoolbar (unbound)Whole PBMesh nodes
VertexHShared vertices (welded corners move together)
EdgeJCommon edges
FaceKFaces, including n-gons
Texture6Faces, but the gizmo transforms UVs
Face, edge and vertex modes on the same cube.
Face, edge and vertex modes on the same cube.

Hover is cyan. Selection is yellow.

Click language

  • Click replaces the selection (the engine's subgizmo API holds one seed id; the plugin expands it).
  • Shift+click adds.
  • Drag a rubber-band in empty space.
  • Edge loop: Alt+click or double-click. Shift+Alt+click / Shift+double-click is the ring (the edges a loop cut consumes).

Mode-switch conversion

Select a face, press J. You now have that face's edges. This is ProBuilder parity. Ops that create faces select their output.

Object mode moves several meshes. Entering an element mode narrows editing to the last-clicked mesh.

Texture mode — move UVs in the 3D view

Texture mode (6) picks faces like face mode, but the move/rotate/scale gizmo transforms the selected faces' UVs, not their geometry: slide a texture along a wall, spin a floor's grain, scale a repeating tile — without opening any panel. Face-mode gestures like Shift+move extrude do not fire here; every drag is a pure UV transform, and the whole drag undoes as one step.

Details worth knowing:

  • The gizmo acts around the selection's UV centre, so rotate/scale pivot on what you selected.
  • A face you have texture-moved becomes manual: auto-UV stops re-anchoring it, so your placement survives edits and resizes. Geometry changes still carry the UVs along.
  • Texture mode is the quick 3D-side tool. For island-level work — projections, seam sewing, texel density — use the 2D UV editor.
Texture mode: the gizmo slides the brick texture across the selected wall faces.
Texture mode: the gizmo slides the brick texture across the selected wall faces.

Advanced suite (row 3)

PoiBuilder Toolbar Row 3 · Selection Suite
AllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto Smooth
Grow
Grow Alt + G

Expands the active selection outward by one ring of adjacent elements.

✓ A selection Row 3
PoiBuilder Toolbar Row 3 · Selection Suite
AllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto Smooth
Coplanar
Coplanar Alt + C

Flood-selects all adjacent coplanar faces sharing the same geometric plane.

✓ Face selection Row 3
PoiBuilder Toolbar Row 3 · Selection Suite
AllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto Smooth
Loop
Loop Alt + L

Selects the full quad-strip face loop passing through the selected face.

✓ Face selection Row 3
ButtonDefault keyEffect
All—Every element of the current mode
InvertCtrl+IInvert
GrowAlt+GExpand one ring
ShrinkShift+Alt+GContract by the boundary
CoplanarAlt+CAdjacent coplanar faces
Similar—Faces sharing the material
Boundary—Open boundary edges
LoopAlt+LFace loop along a quad strip
RingAlt+RPerpendicular face ring
Smart selection helpers: face loops, grow, shrink, coplanar, and invert.
Smart selection helpers: face loops, grow, shrink, coplanar, and invert.

Use cases

Retexture one wall

Face mode. Click one wall face. CoplanarAllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto SmoothRow 3 · Selection SuiteCoplanarAlt + CSelects all adjacent coplanar faces.Needs: Face selection. The whole plane selects, even if it is several quads. Assign a material from the dock.

Find a leak in a floor

Select a floor face. GrowAllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto SmoothRow 3 · Selection SuiteGrowAlt + GGrows the selection by one ring of adjacent elements.Needs: A selection repeatedly. If the selection crawls up a wall, that edge is connected — a hole or a T-junction you did not mean.

Fill a hole

BoundaryAllInvertGrowShrinkCoplanarSimilarBoundaryLoopRingAuto SmoothRow 3 · Selection SuiteBoundaryUnbound (rebindable)Selects the open boundary edges.Needs: A PBMesh in edge mode, or select the open loop, then Fill Hole.

After multi-selecting objects, an element-mode click edits the last-clicked mesh only. Switch to Object if you meant to move both.